Perhaps. Patrons are always 1-2 versions ahead of the public release. Depending on when I provide patrons with an update determines when the public release is updated.
When I have a plan for 0.3 I'll look at a public release schedule for 0.2. Patrons are always 1-2 versions ahead of the public release so it depends on demand from them (and time in the production schedule) as to when these things happen.
For the animations I use the program Daz Studio, which is free so a good starting point. Though I would recommend trying to learn Blender to properly animate, as Daz is a bit rubbish when it comes to animating on any decent scale.
This is great, very fun. I'm excited for the next version. Unfortunately I don't use Patreon so I guess I'll be waiting a while. If there was a way to do a one-time purchase for a newer version I'd be willing, I just don't like subscriptions.
Not currently. As the builds have been so significant we've focused on the expansion rather than on the characters enjoying the expansion ๐ There is certainly scope to add that into a later update.
Patrons are always 1-2 versions ahead of the public release. Depending on when I provide patrons with an update determines when the public release is updated.
Not sure if this has been reported, there is a bug where when you harvest a plant and happen to click on the screen space where the button for another harvest is, the game will give you both plant but the game won't let you plant in the initial pot again, with the harvest button gone. V0.1 This has been fixed in 0.2
Looks good. Though it let me plant a seed before buying the pot. Maybe make the player start with 1 pot. Or lock out planting until the player buys a pot. I was using the windows version. I'm running it on linux. Doesn't need any comparability layers like wine or proton. Just got to run BountifulHarvest.sh instead of BountifulHarvest.exe
Hope you enjoy it! That issue has been addressed in v0.2 (As an aside, the player is not given a pot to start with to force them to go to the town before they can start proper)
Great concept! Only I am experiencing a bug on the Mac version. When I plant a seed and give it water, it's gone the next day, but when I try to plant another seed it says "there's a plant in there already". When I then try to give the invisible plant water, the soil appears again, but it doesn't grow over time., So the game Is not playable for me. Please fix it!
I tried the windows version through the renpy app on Mac and it has the same problem for me. But when bought a pot it was fixed, so I think the problem is that it lets you plant without having a pot
Yes, I believe that was an issue we had. IIRC it was fixed in the 0.2 update. We also had an issue where some people would harvest a plant and quickly harvest a second during the 'harvest' animation, which would bug out in v0.1, but that has also been addressed.
If the Mac issue is still a problem please let me know and I'll try to troubleshoot it.
โ Return to game
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I hope version 2 comes out soon for public I just don't have the money for patreon
if possiblile can you make it not download though mega it makes the dowload speed way slower
Perhaps. Patrons are always 1-2 versions ahead of the public release. Depending on when I provide patrons with an update determines when the public release is updated.
i've played all your games
Thanks for the support, I really appreciate it.
Great game.
More fmg coming?
Glad you enjoyed version 0.1. There sure is, I added more in version 0.2 ๐
when is o.2 coming out to the public?
There are not any current plans to release 0.2 to the public for free.
butyou then could make a 0.3 which can also help the patreon not be bored of the game
When I have a plan for 0.3 I'll look at a public release schedule for 0.2. Patrons are always 1-2 versions ahead of the public release so it depends on demand from them (and time in the production schedule) as to when these things happen.
This game is shaping up to be tons of fun! How do you make your animations? Do you have any tips for someone getting into the medium?
For the animations I use the program Daz Studio, which is free so a good starting point. Though I would recommend trying to learn Blender to properly animate, as Daz is a bit rubbish when it comes to animating on any decent scale.
This is great, very fun. I'm excited for the next version. Unfortunately I don't use Patreon so I guess I'll be waiting a while. If there was a way to do a one-time purchase for a newer version I'd be willing, I just don't like subscriptions.
Completely respect that and glad you enjoyed version 0.1!
No sex?
Not currently. As the builds have been so significant we've focused on the expansion rather than on the characters enjoying the expansion ๐ There is certainly scope to add that into a later update.
Woah, as always BE grove knows its stuff. Can't wait to see the future developpments !
On another note (and I already know I'll get hate for this), do you plan on adding weight gain related content ?
Thanks! No WG content in the game just yet, but it is on the cards for a future update.
Love the game!!will there eventually be other types of growths as well?
We mainly focus on the three big ones, but in v0.2 we also have giantess, tg, futa, demonic, helium inflation, mega lactation and fmg.
Just wondering, how long does it take for each update to be released to public?
Patrons are always 1-2 versions ahead of the public release. Depending on when I provide patrons with an update determines when the public release is updated.
game was fun!! can't wait for the public release of v0.2 and so much more!
Thanks glubster, glad to hear you liked it!
There female muscle growth? Or could you add to other transformations?
There is in v0.2. In that update we add an inventory, crafting and potions. One of the potions is FMG (it lasts 24 hours).
Yeah, very good work ๐๐
So far Awesome! I did find that there was one bug where a plant wouldn't grow past seeds but was fixed if you give it fertilizer.
Good spotting, that is an issue we discovered and has been fixed in 0.2. Glad you're enjoying it!
Not sure if this has been reported, there is a bug where when you harvest a plant and happen to click on the screen space where the button for another harvest is, the game will give you both plant but the game won't let you plant in the initial pot again, with the harvest button gone.
V0.1
This has been fixed in 0.2
Looks good. Though it let me plant a seed before buying the pot. Maybe make the player start with 1 pot. Or lock out planting until the player buys a pot. I was using the windows version. I'm running it on linux. Doesn't need any comparability layers like wine or proton. Just got to run BountifulHarvest.sh instead of BountifulHarvest.exe
Hope you enjoy it! That issue has been addressed in v0.2 (As an aside, the player is not given a pot to start with to force them to go to the town before they can start proper)
Really cool so far! Looking forward to more story.
I like that the character sprites are animated.
It would be interesting if Belle could grow some eggplant. Also would be neat if plants could be cross-bred.
It'd be nice if we could keep playing after "beating" it instead of being kicked to the main menu.
Nice idea, thanks! You can choose when to end the game in v0.2, rather than just when hitting max.
Great concept! Only I am experiencing a bug on the Mac version. When I plant a seed and give it water, it's gone the next day, but when I try to plant another seed it says "there's a plant in there already". When I then try to give the invisible plant water, the soil appears again, but it doesn't grow over time., So the game Is not playable for me. Please fix it!
I tried the windows version through the renpy app on Mac and it has the same problem for me. But when bought a pot it was fixed, so I think the problem is that it lets you plant without having a pot
Yes, I believe that was an issue we had. IIRC it was fixed in the 0.2 update. We also had an issue where some people would harvest a plant and quickly harvest a second during the 'harvest' animation, which would bug out in v0.1, but that has also been addressed.
If the Mac issue is still a problem please let me know and I'll try to troubleshoot it.